W.I.L.D.E.R.
World Infrastructure for Living, Dynamic, Emergent Realms. My own game framework on Godot 4.

- 211commits
- v2.36current version
- 20+systems ready to reuse
- EN / ESbuilt in
The project
Everything I built for my first 3D world, pulled apart into pieces any game can use: endless generated land, animals that graze, flee, hunt and migrate, weather, the sea, seasons, combat, building, crafting, villages, cars, multiplayer and a one-command installer.
Living world
Generated terrain, biomes, day and night, seasons, weather and the sea.
Creatures that learn
Animals and enemies hunt by sight and sound, and each species learns from encounters (“Creature minds”).
Gameplay kit
Guns, bows, blades and spells, a bag and storage, crafting, building, quests, conversations and vehicles.
Tooling
A creature creator, a dev console, a performance test that tunes itself to the PC, and an installer.
Screens
See it working
Under the hood
Built with
- Godot 4.7
- GDScript
- Node.js world server
- TypeScript
Modular: each game keeps its own folder, and the engine updates in place with one command. Two games run on it today, Míani and The Hollow Wild.
Next step
Want a game or interactive experience?
Tell me about your business and I’ll tell you exactly how I’d build it, and what it would cost.


